Posts Tagged iPhone
Replacing a UIView backing layer with CAShapeLayer and ensuring the path is animated on frame change
Posted by Andy Yardley in iPhone on October 29, 2015
Recently i’ve started making a lot of use of CAShapeLayers as the backing for a UIView subclass. The main reason for this is it gives me a reusable high performance background which is especially useful as I find a lot of my apps usually have similar looking views with different content. This is all well […]
Custom iOS fonts and how to fix the vertical position problem
Posted by Andy Yardley in Development, iPhone on April 24, 2012
Every new iOS design I have to implement uses custom fonts. A few years back this would have been impossible but luckily since iOS4 it’s been reasonably simple to add your own fonts to iOS Apps. The process is as follows: Add the font (*.ttf or *.otf) to the project Make sure it is added […]
What does it do?
Posted by Andy Yardley in Development, iPhone on March 12, 2012
Last time round I made a vague announcement that something was being put together which would benefit people who have a disliking to alarm clocks, and i’m hoping to go a bit more into detail. Most of the information gleaned on this is by observing myself and my partner in the mornings. It follows the […]
Alarm Clocks – A New Beginning
Posted by Andy Yardley in Development, iPhone on March 10, 2012
Recently i’ve had a bit of time on my hands after finishing a contract. I’d had an idea last year about an alarm clock that worked slightly differently to existing alarms. I always find an alarm is really annoying, and i’ve tried the products that are supposed to follow your sleeping pattern and wake you […]