Posts Tagged iOS
Replacing a UIView backing layer with CAShapeLayer and ensuring the path is animated on frame change
Posted by Andy Yardley in iPhone on October 29, 2015
Recently i’ve started making a lot of use of CAShapeLayers as the backing for a UIView subclass. The main reason for this is it gives me a reusable high performance background which is especially useful as I find a lot of my apps usually have similar looking views with different content. This is all well […]
Objective C & iOS Weak Singletons
Posted by Andy Yardley in Development, iPhone on February 3, 2013
Temporary shared memory management is always a bit of a difficult problem to solve. There are various well known ways of dealing with this problem but recently i’ve come across a novel solution to this problem that actual takes advantage of Objective C’s Automatic Reference Counting (although it could also work without ARC) The singleton […]
Events App
Posted by Andy Yardley in Development, iPhone on August 8, 2012
Over the last few months i’ve started putting together an app for tracking sporting events. A lot of the ones i’ve used have always lacked in the ability to see what is available on a day. They usually have a horrible list that requires lots of scrolling and it’s especially clear. So I set about […]
Tube App
Posted by Andy Yardley in Development, iPhone on May 3, 2012
My next app is a simple one. But one which i’ve found quite useful for the last couple of weeks and one I hope when it’s live on the store will be useful to other people. The purpose of this app is two fold. First is to solve the problem at hand, and second is […]
Alarm Clocks – A New Beginning
Posted by Andy Yardley in Development, iPhone on March 10, 2012
Recently i’ve had a bit of time on my hands after finishing a contract. I’d had an idea last year about an alarm clock that worked slightly differently to existing alarms. I always find an alarm is really annoying, and i’ve tried the products that are supposed to follow your sleeping pattern and wake you […]