Posts Tagged mobile app
Replacing a UIView backing layer with CAShapeLayer and ensuring the path is animated on frame change
Posted by Andy Yardley in iPhone on October 29, 2015
Recently i’ve started making a lot of use of CAShapeLayers as the backing for a UIView subclass. The main reason for this is it gives me a reusable high performance background which is especially useful as I find a lot of my apps usually have similar looking views with different content. This is all well […]
Apps are like buses
Posted by Andy Yardley in iPhone on March 21, 2012
At the moment the stuff i’m producing is like the bus service. Nothing for ages then loads all at once!! Anyway in September I took a few weeks out of working for a change (and decided to work – FFS), I needed a bit of a break from the grind and for a long time […]
Presenting – Snoozes
Posted by Andy Yardley in Development, iPhone on March 19, 2012
Previously I covered the reasons for building an app which could revolutionise the wake up alarm business (or not as i’m not even sure it’s a business anymore), but now it’s time to go over a bit more what it will do. So i’d like to present Snoozes. The intention of snoozes is the give […]
What does it do?
Posted by Andy Yardley in Development, iPhone on March 12, 2012
Last time round I made a vague announcement that something was being put together which would benefit people who have a disliking to alarm clocks, and i’m hoping to go a bit more into detail. Most of the information gleaned on this is by observing myself and my partner in the mornings. It follows the […]
Alarm Clocks – A New Beginning
Posted by Andy Yardley in Development, iPhone on March 10, 2012
Recently i’ve had a bit of time on my hands after finishing a contract. I’d had an idea last year about an alarm clock that worked slightly differently to existing alarms. I always find an alarm is really annoying, and i’ve tried the products that are supposed to follow your sleeping pattern and wake you […]