Posts Tagged iOS

Replacing a UIView backing layer with CAShapeLayer and ensuring the path is animated on frame change

Recently i’ve started making a lot of use of CAShapeLayers as the backing for a UIView subclass. The main reason for this is it gives me a reusable high performance background which is especially useful as I find a lot of my apps usually have similar looking views with different content. This is all well […]

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Objective C & iOS Weak Singletons

Temporary shared memory management is always a bit of a difficult problem to solve. There are various well known ways of dealing with this problem but recently i’ve come across a novel solution to this problem that actual takes advantage of Objective C’s Automatic Reference Counting (although it could also work without ARC) The singleton […]

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Events App

Over the last few months i’ve started putting together an app for tracking sporting events. A lot of the ones i’ve used have always lacked in the ability to see what is available on a day. They usually have a horrible list that requires lots of scrolling and it’s especially clear. So I set about […]

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Tube App

My next app is a simple one. But one which i’ve found quite useful for the last couple of weeks and one I hope when it’s live on the store will be useful to other people. The purpose of this app is two fold. First is to solve the problem at hand, and second is […]

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Alarm Clocks – A New Beginning

Recently i’ve had a bit of time on my hands after finishing a contract. I’d had an idea last year about an alarm clock that worked slightly differently to existing alarms. I always find an alarm is really annoying, and i’ve tried the products that are supposed to follow your sleeping pattern and wake you […]

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